Large City: Slæ̈rn Tmink-zmejät

Slæ̈rn Tmink-zmejät

Slæ̈rn Tmink-zmejät
Example Gnoll architecture.
StateKonei
ProvenceWápkunju Principality
RegionKiklajsuzu Heath
Founded1207
Community LeaderLord Knubbe
Area256 km2 (102 mi2)
Average Yearly Temp-2°C (29°F)
Average Elevation5150 m (16896 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population59991
Population Density234 people per km2 (588 people per mi2)
Town AuraNecromancy
Naming
Native nameSlæ̈rn Tmink-zmejät
Pronunciation/tmink/ /zmeˈjɑt/
Direct Translation[small; little; short; low; miniature] [worker; employee]
Translation[Not Yet Translated]

Slæ̈rn Tmink-zmejät (/tmink/ /zmeˈjɑt/ [small; little; short; low; miniature] [worker; employee]) is a temperate Large City located in the Wápkunju Principality of the Konei.

The name Slæ̈rn Tmink-zmejät is derived from the Sylvin language, as Slæ̈rn Tmink-zmejät was founded by Brënka, who was culturaly Gnoll.

Climate

Slæ̈rn Tmink-zmejät has a yearly average temperature of -2°C (29°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -29°C (-20°F). Slæ̈rn Tmink-zmejät receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Tmink-zmejät covers an area of nearly 256 km2 (102 mi2), and an average elevation of 5150 m (16896 ft) above sea level.

Overview

Slæ̈rn Tmink-zmejät was founded durring the early 13th century in fall of the year 1207, by Brënka. The establishment of Slæ̈rn Tmink-zmejät was somewhat plagued by a lack of willing colonists, leading to Brënka electing to pay people to resettle in Slæ̈rn Tmink-zmejät.

Slæ̈rn Tmink-zmejät was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Tmink-zmejät is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Slæ̈rn Tmink-zmejät is buildings are speckled and packed arround crampt cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Slæ̈rn Tmink-zmejät, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Slæ̈rn Tmink-zmejät has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Slæ̈rn Tmink-zmejät’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Slæ̈rn Tmink-zmejät possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Slæ̈rn Tmink-zmejät has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Tmink-zmejät has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Tmink-zmejät. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Tmink-zmejät's parks.

Slæ̈rn Tmink-zmejät has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Tmink-zmejät.

Slæ̈rn Tmink-zmejät has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Tmink-zmejät has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Tmink-zmejät has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Tmink-zmejät has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Tmink-zmejät has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Tmink-zmejät has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Tmink-zmejät has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Tmink-zmejät's public wards, blessings, and other arcane systems.

Slæ̈rn Tmink-zmejät has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Tmink-zmejät possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Tmink-zmejät's grid is powered by an arcane means.

Slæ̈rn Tmink-zmejät possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Tmink-zmejät has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Tmink-zmejät has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Slæ̈rn Tmink-zmejät has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Tmink-zmejät's natural decorations nor waterways.

Slæ̈rn Tmink-zmejät has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Tmink-zmejät has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Tmink-zmejät has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Tmink-zmejät is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Tmink-zmejät's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, winter is long in Slæ̈rn Tmink-zmejät.

The Guardian, Graven near Slæ̈rn Tmink-zmejät are known to be quite timid.

Slæ̈rn Tmink-zmejät's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Illusion energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 121
  • Farmers: 187
  • Farm Laborer: 299
  • Hunters: 214
  • Milk Maids: 176
  • Ranchers: 77
  • Ranch Hands: 151
  • Shepherds: 146
    • Farmland: 242363 m2
    • Cattle and Similar Creatures: 14997
    • Poultry: 179973
    • Swine: 11998
    • Sheep: 599
    • Goats: 119
    • Horses, Mounts, and Beasts of Burden: 5999

Craftsmen

  • Arms and Toolmakers: 124
  • Blacksmiths: 146
  • Bookbinders: 74
  • Buckle-makers: 82
  • Cabinetmakers: 139
  • Candlemakers: 187
  • Carpenters: 173
  • Clothmakers: 166
  • Coach and Harness Makers: 64
  • Coopers: 146
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 57
  • Cutlers: 51
  • Fabricworkers: 136
  • Farrier: 324
  • Furriers: 38
  • Glassworkers: 176
  • Gunsmiths: 137
  • Harness-Makers: 56
  • Hatters: 121
  • Hosiery Workers: 43
  • Jewelers: 66
  • Leatherwrights: 162
  • Locksmiths: 59
  • Matchstick makers: 98
  • Musical Instrument Makers: 89
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 85
  • Plasterers: 81
  • Pursemakers: 103
  • Roofers: 65
  • Ropemakers: 61
  • Rugmakers: 59
  • Saddlers: 111
  • Scabbardmakers: 126
  • Scalemakers: 63
  • Scientific, Surgical, and Optical Instrument Makers: 38
  • Sculptors, Structures and Fixtures: 57
  • Shoemakers: 56
  • Soap and Tallow Workers: 196
  • Tailors: 479
  • Tanners: 78
  • Upholsterers: 85
  • Watchmakers: 85
  • Weavers: 166
  • Whitesmiths: 48

Merchants

  • Adventuring Goods Retellers: 41
  • Arcana Sellers: 41
  • Beer-Sellers: 81
  • Booksellers: 89
  • Butchers: 146
  • Chandlers: 171
  • Chicken Butchers: 164
  • Entrepreneurs: 63
  • Fine Clothiers: 157
  • Fishmongers: 157
  • Florists: 36
  • Potion Sellers: 96
  • Resellers: 249
  • Spice Merchants: 81
  • Wine-sellers: 127
  • Wheelwright: 95
  • Woodsellers: 56

Service workers

  • Bakers: 315
  • Barbers: 244
  • Coachmen: 86
  • Cooks: 239
  • Doctors: 131
  • Gamekeepers: 90
  • Grooms: 52
  • Hairdressers: 230
  • Healers: 155
  • Housekeepers: 187
  • Housemaids: 272
  • House Stewards: 162
  • Inns: 58
  • Laundry maids: 115
  • Maidservants: 199
  • Nursery Maids: 109
  • Pastrycooks: 193
  • Restaurateur: 214
  • Tavern Keepers: 299

Specialized Laborer

  • Ashworkers: 85
  • Bleachers: 54
  • Chemical Workers: 35
  • Coal Heavers: 122
  • In-Town Couriers: 130
  • Long Haul Couriers: 130
  • Dockyard Workers: 117
  • Gas Workers: 28
  • Hay Merchants: 51
  • Leech Collectors: 164
  • Millers: 146
  • Miners: 136
  • Oilmen and Polishers: 92
  • Postmen: 130
  • Pure Finder: 81
  • Skinners: 181
  • Sugar Refiners: 34
  • Tosher: 93
  • Warehousemen: 214
  • Watercarriers: 126
  • Watermen, Bargemen, etc.: 181

Skilled Laborers

  • Accountants: 75
  • Alchemist: 87
  • Clerk: 119
  • Dentists: 61
  • Educators: 159
  • Engineers: 89
  • Gardeners: 58
  • Mages: 43
  • Plumbers: 63
  • Pharmacist: 68
  • Professors: 26
  • Scientists: 45
  • Wizards: 25

Civil Servants

  • Adventurers: 59
  • Bankers: 79
  • Civil Clerks: 142
  • Civic Iudex: 66
  • Consultants: 39
  • Exorcist: 139
  • Fixers: 74
  • Kami Clerk: 114
  • Landlords: 118
  • Lawyers: 71
  • Legend Keepers: 99
  • Militia Officers: 374
  • Monks, Monastic: 171
  • Monks, Civic: 193
  • Historian, Oral: 146
  • Historian, Textual: 70
  • Policemen, Sheriffs, etc.: 127
  • Priests: 222
  • Rangers: 86
  • Rat Catchers: 93
  • Scholars: 96
  • Spiritualist: 117
  • Slayers: 33
  • Storytellers: 255
  • Military Officers: 187

Cottage Industries

  • Brewers: 166
  • Comfort Services: 249
  • Enchanters: 63
  • Herbalists: 64
  • Jaminators: 206
  • Needleworkers: 206
  • Potters: 99
  • Preserve Makers: 162
  • Quilters: 85
  • Seamsters: 272
  • Spinners: 176
  • Tinker: 66
  • Weaver: 153

Artists

  • Actors: 64
  • Architects: 23
  • Bards: 86
  • Costumers: 36
  • Dancers: 73
  • Drafters: 39
  • Engravers: 46
  • Fine Furniture Carpenters: 29
  • Glaziers: 63
  • Inlayers: 56
  • Musicians: 171
  • Painters, Art: 30
  • Playwrights: 65
  • Sculptors, Art: 52
  • Wood Carvers: 206
  • Writers: 187

Produce Industries

  • Butter Churners: 193
  • Canners: 193
  • Cheesmakers: 193
  • Ice Merchants: 26
  • Millers: 113
  • Picklers: 101
  • Smokers: 79
  • Stockmakers: 65
  • Tobacconists: 93
  • Tallowmakers: 136

22379 of Slæ̈rn Tmink-zmejät's population work within a Foundational Occupation.

34013 of Slæ̈rn Tmink-zmejät's population do not work in a formal occupation, but do contribute to the local economy. 3599 (6%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Slæ̈rn Tmink-zmejät since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

The center of Slæ̈rn Tmink-zmejät's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century Lake Otero began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around Slæ̈rn Tmink-zmejät, which was swallowed by the fumes for several days. Slæ̈rn Tmink-zmejät lost 186 people, 112 livestock, and 45 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Damnation Wind.

History